Hi, I am looking for some info regarding navmesh in 4.19
We are facing a problem where every time a bit of the level changes (we’re using a ton of sublevels for different stuff to allow several people working on it), the persistent level needs to be checked out so the navmesh can be nudged so it’s updated, otherwise it just doesn’t work at all.
We have divided each (linear) map into 3 sections which all have their prop and lighting sublevels, then all three of these maps are put into one big map as sublevels that is then played in the game as a level. The navmesh is in the persistent level of this “bucket” of a map that holds everything in itself.
Any ideas how this could be tackled better?