Getting asset validation error in UEFN with NiagaraEmitter public instance

Hi, i’m trying to use bought VFX assets from epic market place in UEFN but I encountered this problem during asset validation which says the NiagaraEmitter doesn’t support being public. However, I can’t find a way to change this value.

@Infernocaust > Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!
For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

Alright thanks

In case anyone have similar problem, when your asset become public you wont be able to pubish your map, therefore in content browser right click your
asset(assets that show problem in your log) and make it private. You will see private options when you right click. If you dont see that, that means you asset already a private asset.