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Getting all player states: GetPlayerControllerIterator vs. AGameState::PlayerArray
Development
Character & Animation
playercontroller
,
gamestate
,
playerstate
,
unreal-engine
,
UE4
,
question
,
CPP
joeGraf
(joeGraf)
August 6, 2015, 4:55pm
6
It shouldn’t be. They are created at the same time
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