Hey all,
I created a custom subclass of Player Mappable Key Settings in C++, and I can’t seem to figure out how access the subclass.
The Class:
I added a group order property so I can make sure the options screen is sorted correctly. I want to be able to access this custom subclass in Blueprints.
I looked through so much documentation and even dug around in the engine files to try and get this to work, but I have not been able to, so any help would be much appreciated.
Thanks