UGameViewportClient* ViewportClient = WorldContextObject->GetWorld()->GetGameViewport();
FViewport* viewport = ViewportClient->Viewport;
const FIntPoint viewportSize = viewport->GetSizeXY();
TArray Pixels;
viewport->ReadPixels(Pixels);
RenderTarget->InitCustomFormat(NewWidth, NewHeight, PF_R8G8B8A8, false);
RenderTarget->SRGB = false;
RenderTarget->UpdateResource();
I’m working on reading the pixels in Viewport and copying them to the render target.
PIE works fine, but Standalone has Pixel’s data as 0,0,0,0
Does anyone know the cause??