I am finding that some of my levels are loading without any assigned LevelScriptActor. The level loads, its actors are initialized, its visible, but it has no LevelScriptActor, so no blueprint script code runs, no matter how long I wait.
This issue doesn’t occur in editor, its only in packaged builds, and its not consistent. Sometimes it affects one level, sometimes its a different level.
I have tried deleting the level entirely and creating a brand new one, but still same issue.
Note that I am using a child class of LevelScriptActor. But that class is used extensively elsewhere in my project without issue. It seems to be just newly created levels that are affected?