I have a character with 2 senses configured:
- Sight
- Hearing
When I call the function GetCurrentlyPerceivedActors() and specify sight, I also receive the actor from hearing:
TArray<AActor*> SeenActor;
Owner->GetPerceptionComponent()->GetCurrentlyPerceivedActors(TSubclassOf<UAISense_Sight>(), SeenActor);
I’m I doing it wrong?