Get skylight capture cubemap?

Recently i’m using unlit translcent material to make a low cost water material.I use static cube map to fake the reflection, but i want a dynamic reflection cubemap.So i think maybe i can get dynamic reflection informations in skylight component that turn on capture real time.
So is there a method to get skylight capture cubemap in the engine?

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I wanted to do this some time ago and was informed that it is not possible in the deferred renderer :frowning:

It may be possible in forward using HLSL, but I didn’t follow up on that as it wasn’t really practical for me.

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Thanks for telling me that.

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