Hello Everyone I’m making a FPS multiplayer game.
so I’m calling StartFire(),StopFire() Functions and they print messages.
So as you see the message is printed everywhere while it should be printed only on the firing client.
I used :
UFUNCTION(BlueprintCallable, WithValidation, Client, Reliable, Category = “Weapons”)
for both functions and it’s still happening !
I know there’s an appearance issue also but now let’s focus on messages :3
Thanks in Advance