Hi,
Im trying to make a procedural chunk system but run into an issue with navmesh / collision of the chunk.
The chunk creates fine using a procedural mesh, and from what I can tell the complex collision works fine as if the camera has physics the camera cant go through it and the AI character doesn’t fall through it, however using the bUseComplexAsSimpleCollision flag and setting it true doesn’t help, and I have the CreateCollision flag set to true.
If the collision was working the trees shouldn’t spawn as they go through the terrain and have don’t spawn if colliding set. I’m really lost here can someone please suggest how I would go about creating a navmesh for a procedural mesh as from what I can tell its done of the simple collision but I cant get mine to work.
I have tried everything I can think of and would appreciate some help
Class_Chunk_Base.cpp: // Fill out your copyright notice in the Description page of Project Settings. - Pastebin.com
https://i.imgur.com/sU8aZFj.jpg - The chunk
If anymore info is needed let me know