Generate UV map in C++

Hi, I have a procedurall generated mesh and like to generate a UV map for it in code. Is there any method that provides functions like that (e.g. cubic, atlas or spheric mapping)?

Hi, I use procedural generation for meshes and have problem with UV mapping. Did you manage to find solution?

You Need ABF (Angle Based Flattening) or LCSM (Least squares conformal mapping) for unwrapping. I’m new to UE, so I don’t known whether it is implemented in UE. Search the net for C++ Code.