hey guys i have some general questions about light maps and i hope someone can help me out.
in the last few days i had some problems with light maps but i got some great help on AnswerHub to clear them.
Generally i understand now for what light maps are and which kind of problem they can cause but i’m still looking for a common not so time stealing way to cretae them “issue free”.
I really love to work with the UE4 it’s so cool, the work flow is just amazing but creating this stupid light maps makes me just tired especially when it comes to big props like buildings.
I have a lot of buildings with great details, around 9000 polygon / 30.000 Triangles strong which look great in different engines but with UE4 i got all the time lighting problems because of
the lighitng maps. Dark spots, grey areas, complete dark polygons etc… and i’m using already light maps with a size of 2046 x 2046 pixels.
So my question is what can i do to make my live easyer with the light maps? I have really no desire to sit like hours on one stupid light map for one building to get “ok” results. So what is the best way to handle big props with 30.000 triangles and more?
I got the tipp to split objects up but is this really necessary? because there is some need for me to keep them togehther.