As if controller renders completely differently for each eye and images don’t converge properly at the end, resulting in 2 motion controllers rendered in-game.
I followed Epic’s docs about setting up motion controller for Gear VR and checked example project. I have the same exact setup in my project.
We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.
I think I sorted this one out - if root of the camera (and thus root of the motion controller) is something other than Scene component, then stereo rendering of the controller will be broken. As I replaced my camera root from Static Mesh to Scene, the issue went away.