In the level blueprint I have an “Execute Console Command” with “gearvr.handlebackbutton 0” executed on “Event Begin Play”
I have the setup outlined in the docs in the HUD.
Build, start on the gear VR. When u press and hold the “Back” button the progress bar appears, and if u hold long enough, u’r sent to the UM.
If you have “gearvr.handlebackbutton 1”, which seems to be the default, the thing in the HUD blueprint is ignored completely. The reason the progress bar works on the PC regardless of the state of “handlebackbutton” is that the PC doesn’t care about the gearvr specific commands, and also whatever button u use to trigger it is not the android “back” button which this thing specifically targets.
The fact that u can’t go back to the game, however, e is a separate bug, for which there’s no solution at the moment (that I am aware of).
I doubt people around here just say random **** to annoy each other. Keep in mind that we all run different setups which increases the likelihood of something else interfering.
By the way, I think I might have found a solution for the other problem, too, but will post on that matter in the devoted thread to keep things here to the point.