I’m working on a project with a day/night cycle and everything looks good ATM except how stark the shadows are. I’d like some lighter/softer shadows., how do other games do it? Know any examples of games in Unreal with a day/night cycle I can look at? Thanks.
I’ve tried that with mixed results. It does give me lighter shadows but overall the noon light is too bright and the shadows still have a sharp edge.
Essentially it still looks like an alien planet in the middle of the day.
Basically turn the skylight up
By default, moveable directional light settings will get very soft shadows in a default map and in the time of day map.
Dynamic shadow distance movable light ( param name ), if that’s too low, you’ll get hard shadows.
Num dynamic shadow cascades - increasing that will sharpen everything.
As will tweaking ‘distribution exponent’.
Are you using default params?
I’m using Defaults for those, yes. I’ll look at these settings, thanks.
I assume you’re using a moveable directional light, that usually give very soft shadows by default.
Yeah I’m using a movable Directional light.