Gameplay Camera Fixed Point Device Transition In / Out does not interpolate correctly anymore

Summary

Gameplay Camera Fixed Point Device Transition In / Out does not interpolate correctly anymore
Even the fade, does not work
Its more noticeable when transitioning from one gameplay camera to another but its also wrong when going from player camera

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Add a gameplay camera Fixed Point to the player with transition “Easy-in-out” set to 3 seconds.
Sleep 3 seconds and Add another gameplay camera (with the same settings in a different location / rotation

Observe that the camera will kinda teleport to another location when transitioning

(In our case, we remove the first camera at the same tick we add the second one, but it used to work few updates ago. We also tried not to remove the camera or remove in a different tick but its always the same weird interpolation)

Also try with Fade. The fade animation does not happen.

Expected Result

Transition In / Out smoothly

Observed Result

The camera transition starts from another location instead from the current camera when transitioning

For Fade option,

Platform(s)

All

Island Code

8039-8238-9814

FORT-1034923 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.