Gameplay Ability System (GAS) and trigger inputs event

I’m currently working in a project and I’m wondering how do you reproduce the “Move” and “Look” functions with GAS.

I’ve been following an article which bind Enhanced Input System with Gameplay Ability System (How to easily bind Gameplay Ability System to Enhanced Input | by Urszula "Ula" Kustra | Medium)

It works perfectly fine, even the part where shows you how to create a gameplay ability for trigger input type.

Now I’m wondering if there is other solutions, not with the binding part but the way to make the Gameplay Ability works for trigger input functions like, as I said, Move or Look.

Thanks!