I have some questions regarding the gamemode in unreal engine that I haven’t been able to find any answers to.
One, is it always possible to join a “gamemode” with e.g. "open " command? How to turn off/on the listen server, e.g. in a single player game it would probably be considered a hack to rejecting incoming connections instead of stop listening for connections, the same goes from menus? How is this controlled?
Two, I understand that you can use the online subsystem to allow searching for servers and so on but how do you implement a simple join IP system in pure C++ code without any console commands?
I think a better understanding for this really would help me understand the engine a lot better =) I have looked at the shooter game example and from what I have understood it relies on the NULL implementation of the online subsystem. Maybe it’s obvious but I haven’t found answers for those questions yet and find it kinda fundamental to understand how the gamemode works in order to build a game and is a bit surprised so few details are mentioned about it in the documentation.
Thanks in advance!