Hey everyone!
I’m excited to introduce our new plugin for Unreal Engine 5 — Game Log System (GLS).
Why do you need GLS?
If you’ve ever struggled with managing logs during development, especially in shipping builds, GLS is here to solve that problem. It allows you to collect, filter, and analyze logs directly in the game, even in final builds, making it an essential tool for effective debugging.
Key Features of GLS:
- Collect logs in Editor and during Gameplay — Manage and analyze logs both in development and in final builds.
- Cross-Platform Support — Works on Windows, Linux, Consoles, Android (Mac and iOS support coming soon).
- Log Viewing in Shipping Builds — Use GLS_LOG macros for advanced filtering instead of UE_LOG and view logs in shipping builds.
- High Performance — Optimized to handle large volumes of logs efficiently.
- Customizable Overlay Interface — View and analyze logs in-game through a user-friendly overlay, with separate tabs for different tasks.
Who is GLS for?
GLS is perfect for any developer — from indie to AAA. Whether you’re working on a small project or a large production, this plugin will help you manage logs effectively and simplify the debugging process across all platforms.
With support for gamepad and touchscreen inputs, it’s ideal for mobile and console platforms as well.
Video Demonstration (GLS with Lyra Game): https://youtu.be/TQH817WefdM?t=4
Example Builds:
WIN64, Android
Where to Get It?
You can purchase GLS on Fab. We offer quick user support and frequent updates to ensure the best experience across all platforms.
Feel free to ask any questions or share your feedback in the comments!