C++ UE Logging made easier

We’ve released Game Logs System (GLS), a plugin that allows you to view logs directly in your game through a dedicated overlay. With GLS, you can instantly access detailed logs and apply flexible filters by class, object, tag, and more, even in shipping builds. It’s compatible across platforms and supports gamepad and touchscreen input for easy use on consoles and mobile devices.

If you’re looking for a way to streamline debugging, GLS is available on the Unreal Fab!