Upgraded to latest and greatest, and while the hitching is improved it’s not eliminated. I can load the level and not start game play, and with my character just standing there the game will hitch. No destroying or creating of objects, no streaming anything in or out, just my character idling. Best I can tell it’s garbage collection, but I’ve played with all the garbage colectionary settings and cannot seem to eliminate the hitch. Doesn’t happen on PC (hitches according to the output but they aren’t noticable).
This has been reported on a couple of different threads and I have not found a satisfactory answer. Any help would be appreciated.
Testing on samsung galaxy s6 and iPad air 2. Hitches on both currently
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I’m attempting to pass the -NoVerifyGC command to my mobile build. I’ve created a UE4CommandLine.txt like this:
/.uproject -NoVerifyGC
keep in mind, I’m editing out my path and project names for privacy, but you get the idea
is there a way I can verify this is working? still getting some hitches, though my initial thoughts are it seemed better
Also trying to simplify my assets to make them smaller
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sorry, that should have read
absolute path to project/project name.uproject -NoVerifyGC
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I’m up to version 4.11.2. I’ve turned on all the garbage collecting options I can, which will crash if I don’t build for distribution btw. MOST of the hitches are gone but it still hitches occasionally, especially when my city level firsts loads. I’ve simplified my assets quite a bit, but I don’t know if I can simplify them any further without harming the visual quality of the game. I’m open to suggestions as to what to try next to improve this.
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