I’ve moved a good chunk of my game in a GameFeature, and I created some GameplayTags using the GameplayTagSource option from the GameplayTag Editor in Project Settings
But when I start the Engine, I get this error:
Error LogOutputDevice === Handled ensure: ===
Error LogOutputDevice Ensure condition failed: false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\GameplayTags\Private\GameplayTagsManager.cpp] [Line: 1777]
Error LogOutputDevice Requested Gameplay Tag Data.Weapon.Damage was not found, tags must be loaded from config or registered as a native tag
How can I tell the engine that the GameplatTag actually exists, but in my GameFeature, not in my base game