Game Feature: Setting up new tags

Hi,

I’ve moved a good chunk of my game in a GameFeature, and I created some GameplayTags using the GameplayTagSource option from the GameplayTag Editor in Project Settings

But when I start the Engine, I get this error:

Error        LogOutputDevice           === Handled ensure: ===
Error        LogOutputDevice           Ensure condition failed: false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\GameplayTags\Private\GameplayTagsManager.cpp] [Line: 1777]
Error        LogOutputDevice           Requested Gameplay Tag Data.Weapon.Damage was not found, tags must be loaded from config or registered as a native tag

How can I tell the engine that the GameplatTag actually exists, but in my GameFeature, not in my base game

Take a look at this past thread that might help you.

Hi L.F.A,

Thanks for the answer, I decided to add my tags through NativeTags :slight_smile: it works well with GameFeatures
https://www.thegames.dev/?p=106

1 Like

No problem, thanks for updating. Make sure to test it in a packaged game.
Keep up the good work.

Funny you said to test in a packaged game, I’m having troubles with GameplayCues not working when packaged :sweat_smile:

Glad to know I could help anyhow.
Good luck in your project.