[Game) 6 Degrees

@superdon LOL! :rofl:

I apologize. I didn’t know what to call it, thus the quotations around it. :face_with_peeking_eye: (hides in a corner)

Thank you so much for the explanation! That sounds so dope - a force field shield to protect the protagonist while her mind is controlling the mech! I agree with @Zezkaii , we look forward to the unveiling of the abilities of the other mechs! :wink:

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Here’s my visible reaction to seeing the mech sling Kenya towards the wall with insane velocity and her catching herself with keen smooth acrobatics. :astonished: :exploding_head:

Yet another splendid update; thanks for sharing!

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:fire: :fire: :fire:

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Hi @superdon !

I’m really admiring your progress! Thanks so much for continuing to keep us updated! What are the top three things that you would like to accomplish before 6 Degrees is ready for launch?

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No problem! it’s my pleasure…top 3 things in terms of games mechanics?

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Sure! It can be in terms of game mechanics. :smiley:

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Seeing progress like this gets me excited for the future of 6 Degrees! The way the combat music rushes in after the mini-encounter cut scene is perfect; I got goosebumps! :star_struck:

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Get Ai looking and feeling great
Get Dialogue feeling as natural as possible
Get good looking facial Animation in
give you one more :D…animations up to a AAA level.

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Glad you liked it! :D…goosebumps too! high praise lol

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The progress you’re making and showing in these updates of 6 Degrees is phenomenal! The praise is warranted; keep up the fantastic work, my friend. :raised_hands:

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Have you thought of adding a procedural system for eye rotation to make the characters eyes focus on objects (look at them) before head rotation? This could come in handy at least in cut scenes.

Nice progress.

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That stuff i would do last…there’s more important fish to fry, gameplay is king…so that’s where most of the focus will be.

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Really a nice and smooth combo system, great work :heart_eyes:

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