I love it, this looks really cool and possesing the robot after beating him is a great idea
Did you do all the animations and environment yourself ?
I love it, this looks really cool and possesing the robot after beating him is a great idea
Did you do all the animations and environment yourself ?
D A |V| N !
Looking Awesome!
Your custom Distance Matching is very impressive. Are you going to make it available in the Marketplace?
It’s not custom, just using UE5’s distance matching now
No definitely not lol, animators did those, the environment i out together with the help or the marketplace and custom stuff.
I appreciate your implementation and example. Awesome work. Keep Going.
Showcasing smooth fighting mechanics with chill background music makes for an awesome Dev update! Thanks for sharing.
Nice progress. One slight suggestion for the UI.
I’ve noticed that the health bar and some other elements seems to be at 100% opacity and some are there mostly static during game-play (right icons).
Perhaps you could add in in an opacity slider for UI visibility in the settings to help prevent OLED burn in?
That’s a good suggestions! thanks
You’ve made significant progress since the start of this thread, and I’m pleased you stuck with developing “6 Degrees”! Everything is falling into place, and it looks incredible! Only up from here, @superdon.
Thanks man! i really appreciate it!
Don’t mention it! It really has been a blast watching 6 Degrees evolve over time, and with that said, might we expect a playable demo soon? I would love to know how smooth and seamless the combat is.
My imagination went wild with this sequence; absolute perfection! It’s always a pleasure seeing an update for 6 Degrees; thank you.
Effects look a lot better and blend in with the scene a lot nicer. Only thing that looks disconnected are the larger fires at the start. Perhaps adding a decal with scorch marks could help connect it to the ground (would happen with intense heat)