We’re working on a Third person action adventure game, stay tuned for more info
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update #3
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Added directional hit reacts so enemies will react appropriately when when hit from all angles and when getting his against walls. Added new combo and VFX.
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I like it, and how did you make such ADVANCED animations?
Use lots of references, there’s a great mocap pack on the MP and of course uncharted and tomb raider were great references
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How does it know how far to swing and everything, where will it swing and so on?
I’ll get our programmer to Answer that question for you