Hi! I’m new to Unreal Engine and have been working on a game using it. I’ve noticed that the lighting in the game looks fuzzy and just looks weird when I move around. Is there a way to fix this because in tutorials I have watched, this doesn’t seem to be a problem for other people.
hello there. yó/
general recommendation is to not use emissive meshes, but real light sources aka: point, spot or rect lights. emissive meshes will not distribute as easily and will make the lighting noisy.
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thank you, that seems to fix it for the general lighting for the room. How could I make it so objects emit light without causing the weird lighting?
for the cubes you basicly gotta fake that with point lights. if you use sphere meshes, the closest light naturally is a point light too. you put them inside of the meshes and you disable the shadow rendering of the meshes in both cases. for the ceiling lamps you just use rect lights. they can have shadows.
thank you!