FUniqueNetID not properly initialized when joining a multiplayer session

hello, i’m trying to make a multiplayer game, i can actually create a session and join a session but the UniqueNetId in the playerState are simply equals to default values and not the id of the player do you have any ideas why

you should know that these values are correct before the clientTravel but not after

okay i just didn’t have the right steam plugin in my engine

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.