Thanks… I’ll try it and let you know now.
It does Works!!.. You did something in the code!! LOL
Not sure what really. I was thinking of replacing the dynamic RT with a static one but stopped on a variable creation. Maybe the double instance of widgets was causing a problem?
Look… it works on PIE window.
But in the editor viewport it doesn’t work.
I don’t think so…
As @MostHost_LA said
Maybe it needs some time to render correctly…
But putting delays is a bad idea.
One thing to clarify are you in single player or multiplayer?
All tests were done in standalone:
But I wish it worked in multiplayer too…
I will get the names of the players during the loading screen…
I’ll render them during the loading screen too.
And then I will destroy the widget and use the material elsewhere during the game.
It works in multiplayer but the name only shows up on the server. Each player would need to spawn their own ball and pass in the info for it to work in mp.
Ok… no problem with that… I’m already doing it in fact.
But I’m doing it with a widget and a text renderer…
I want to do the same with a material…
@3dRaven It would be great if a delegate notified when rendering was finished … I’ll look into that
Hi @3dRaven and @MostHost_LA
Thank you very much for the help!!
I’m going to write the code in C++ and look in the classes to see if there is a delegate that notifies when the rendering is complete.
Otherwise I’ll have to think about using a delay.
Although I don’t like that idea at all.
I will accept the solution of @3dRaven provided
Very appreciated
Don’t add delays. Just use the correct order of operation with OnPostLogin.