Its obviously working, but the rt rendering portion isn’t.
Where is the bit that draws the image? (Initial call to the draw function, and the value set for canvas).
And is it using the correct font with the correct settings? Roboto could be empty.
Not at rhe pc.
Possible issue is your brush material - and the fact that you have translucent somewhere.
You need to make sure the texture writes first - id add a breakpoint to the end of the functolion and check to see if it actually called + froze the RT in memeory.
Then you also need to make sure the material is properly using the RT - usually they have a filename you need to set yourself when you create them.
There is at least 3 materials involved.
One to write to, one to write with, and the final one to display what you created to whatever region you need.
It started working after a few loops through the brackpionts.
I also put some delays in some places.
Then I removed the breakpoints and delays and now it never fails… it always works…
I think there is something loaded in memory that makes it work. (because it is exactly the same as when it didn’t work).
I also tried the other test, this time with an opaque material.
It only worked because of breaksponts and delays helped… for me it’s not a valid solution, it just helped something to load into memory. But on different computers it will take different times that’s why delays are not reliable.
No I don’t think so, all I did was to hook up the set brush from material node that was disconnected. That was needed otherwise no update would matter.
I’m guessing you may need to shift the position if you want the text in the middle of the sphere.
Oh and I added a test button to the widget just to make sure it’s the same one.
There is an enforced input for player 0 and a remove parent command for tests before I found the game mode widget add