This question was created in reference to: [FastGeo and texture [Content removed]
Hi,
we were asked during our call with you this week to report the difference between requested mips when using FSimpleStreamableAssetManager vs the regular engine path.
I have debugged it a bit. There was an issue with the texel factor fixed on main in CL 42706393. With this fix, I see texel factor being same in both streamable asset managers.
However, the issue is that FSimpleStreamableAssetManager uses Bounds.SphereRadius for ComponentScale.
The regular gets initially the same value. But it get updated each frame in FBounds4::FullUpdate(), where NewSphereRadius is its max scale.
For the sphere, the values are 50x times higher -> request much larger mips. I am not sure, what is the proper way of dealing with it.
Regards,