I’m using the information from Get FSceneView for Inactive Camera - Cinematics & Media - Epic Developer Community Forums to get a value each update of a FSceneView inside a CustomMeshComponent.
The FSceneView results then should be used on the CustomMeshSceneProxy, in order to change the mesh appearance based on the view matrices, unfortunately FSceneView is having a wrong value at the time it is processed inside CustomMeshSceneProxy methods. I missed the information inside Graphics Programming for Unreal Engine | Unreal Engine 5.2 Documentation that FViewInfo is supposed to be the internal renderer of FSceneView, this means that I clearly should use FViewInfo in the rendering thread CMIIW
Now the problem is, I can’t find any example on how to use FViewInfo, How would I reflect the results of FSceneView calculation into FViewMode? How would I send the values into the rendering thread and then processed it inside CustomMeshSceneProxy?
Thanks for the help!