崩溃栈信息:
一、
#00 pc 0x0000000002e56660 (FRHICommandListImmediate::ExecuteAndReset(bool)+461) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#01 pc 0x0000000002e58008 (FRHICommandListImmediate::EndScene()+85) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#02 pc 0x0000000003d413a8 (TRDGLambdaPass<FEmptyShaderParameters, FSceneRenderer::RenderFinish(FRDGBuilder&, FRDGTexture*)::$_22>::Execute(FRHIComputeCommandList&)+3894) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#03 pc 0x0000000002ee3e70 (FRDGBuilder::ExecutePass(FRDGPass*, FRHIComputeCommandList&)+2914) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#04 pc 0x0000000002ee161c (FRDGBuilder::Execute()+1972) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#05 pc 0x0000000003d41ad4 (FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::$_28::operator()(FRHICommandListImmediate&) const+4589) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#06 pc 0x0000000003d42448 (TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::$_28>>::ExecuteTask()+657) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#07 pc 0x00000000021893a8 (UE::Tasks::Private::FTaskBase::TryExecuteTask()+436) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#08 pc 0x000000000218f7f4 (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+495) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#09 pc 0x000000000218f030 (FNamedTaskThread::ProcessTasksUntilQuit(int)+648) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#10 pc 0x0000000002ef3b54 (RenderingThreadMain(FEvent*)+411) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#11 pc 0x0000000002efd2ac (FRenderingThread::Run()+562) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#12 pc 0x0000000002207570 (FRunnableThreadPThread::Run()+25) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#13 pc 0x000000000218ac38 (FRunnableThreadPThread::_ThreadProc(void*)+187) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#14 pc 0x00000000000c167c /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+204)
#15 pc 0x0000000000054930 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)
二、
#00 pc 0x00000000000811ac /apex/com.android.runtime/lib64/bionic/libc.so (snprintf+280)
#01 pc 0x000000000001c1e4 /data/app/~~ufcX3_DoKiQAwmjOZ-etEQ==/com.socgame.projectz-aokJk2PhX7uzClMt9I0KjA==/split_config.arm64_v8a.apk!libCrashSight.so (BuildId: 0d4982284a81da8c40c95f82c5df58c0b45a6ae2)
#02 pc 0x000000000001ef38 /data/app/~~ufcX3_DoKiQAwmjOZ-etEQ==/com.socgame.projectz-aokJk2PhX7uzClMt9I0KjA==/split_config.arm64_v8a.apk!libCrashSight.so (BuildId: 0d4982284a81da8c40c95f82c5df58c0b45a6ae2)
#03 pc 0x000000000000db04 /data/app/~~ufcX3_DoKiQAwmjOZ-etEQ==/com.socgame.projectz-aokJk2PhX7uzClMt9I0KjA==/split_config.arm64_v8a.apk!libCrashSight.so (BuildId: 0d4982284a81da8c40c95f82c5df58c0b45a6ae2)
#04 pc 0x000000000000089c [vdso]
#05 pc 0x000000000005d654 /apex/com.android.runtime/lib64/bionic/libc.so (abort+168)
#06 pc 0x000000000004a6d4 /apex/com.android.runtime/lib64/bionic/libc.so (scudo::die()+12)
#07 pc 0x000000000004b118 /apex/com.android.runtime/lib64/bionic/libc.so (scudo::reportRawError(char const*)+32)
#08 pc 0x000000000004b7ec /apex/com.android.runtime/lib64/bionic/libc.so (scudo::reportMapError(unsigned long)+176)
#09 pc 0x000000000004ad28 /apex/com.android.runtime/lib64/bionic/libc.so (scudo::MemMapLinux::remapImpl(unsigned long, unsigned long, char const*, unsigned long)+216)
#10 pc 0x000000000004f8d8 /apex/com.android.runtime/lib64/bionic/libc.so (scudo::MapAllocator<scudo::SecondaryConfig<scudo::AndroidNormalConfig>>::allocate(scudo::Options const&, unsigned long, unsigned long, unsigned long*, scudo::FillContentsMode)+816)
#11 pc 0x000000000004c9ec /apex/com.android.runtime/lib64/bionic/libc.so (scudo::Allocator<scudo::AndroidNormalConfig, &scudo_malloc_postinit>::allocate(unsigned long, scudo::Chunk::Origin, unsigned long, bool)+908)
#12 pc 0x000000000004c5d8 /apex/com.android.runtime/lib64/bionic/libc.so (scudo_calloc+52)
#13 pc 0x000000000004643c /apex/com.android.runtime/lib64/bionic/libc.so (calloc+60)
#14 pc 0x000000000017e438 /vendor/lib64/hw/vulkan.adreno.so (!!!0000!7bb04b16f36ce76dda3f5b0bc78989!1daab2de43!+136)
#15 pc 0x0000000000181528 /vendor/lib64/hw/vulkan.adreno.so (!!!0000!3d9c088ae5a546f96e7bc18029ffad!1daab2de43!+1440)
#16 pc 0x00000000001b9fe8 /vendor/lib64/hw/vulkan.adreno.so (!!!0000!d02eaf653ed404e413c8c644159872!1daab2de43!+552)
#17 pc 0x00000000001cc7d4 /vendor/lib64/hw/vulkan.adreno.so (qglinternal::vkCmdCopyBufferToImage2KHR(VkCommandBuffer_T*, VkCopyBufferToImageInfo2 const*)+652)
#18 pc 0x00000000001cc418 /vendor/lib64/hw/vulkan.adreno.so (qglinternal::vkCmdCopyBufferToImage(VkCommandBuffer_T*, VkBuffer_T*, VkImage_T*, VkImageLayout, unsigned int, VkBufferImageCopy const*)+160)
#19 pc 0x000000000918cb94 (FVulkanTexture::InternalLockWrite(FVulkanCommandListContext&, FVulkanTexture*, VkBufferImageCopy const&, VulkanRHI::FStagingBuffer*)+156) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#20 pc 0x000000000918ca44 (FVulkanDynamicRHI::InternalUnlockTexture2D(bool, FRHITexture*, unsigned int, bool)+1192) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#21 pc 0x00000000050207a4 (FTexture2DResource::CreateTexture()+4368) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#22 pc 0x000000000501c614 (FStreamableTextureResource::InitRHI(FRHICommandListBase&)+183) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#23 pc 0x0000000002f0d3dc (FRenderResource::InitResource(FRHICommandListBase&)+194) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#24 pc 0x0000000002f2ef84 (TGraphTask<TEnqueueUniqueRenderCommandType<BeginInitResource(FRenderResource*)::InitCommandName, BeginInitResource(FRenderResource*)::$_5>>::ExecuteTask()+657) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#25 pc 0x00000000021893a8 (UE::Tasks::Private::FTaskBase::TryExecuteTask()+436) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#26 pc 0x000000000218f7f4 (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+495) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#27 pc 0x000000000218f030 (FNamedTaskThread::ProcessTasksUntilQuit(int)+648) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#28 pc 0x0000000002ef3b54 (RenderingThreadMain(FEvent*)+411) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#29 pc 0x0000000002efd2ac (FRenderingThread::Run()+562) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#30 pc 0x0000000002207570 (FRunnableThreadPThread::Run()+25) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#31 pc 0x000000000218ac38 (FRunnableThreadPThread::_ThreadProc(void*)+187) (BuildId: eeec087eea887e2d13a34786da6a744d8ab096cb)
#32 pc 0x000000000006f114 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+196)
#33 pc 0x0000000000061230 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+68)