[Image Removed]
Steps to Reproduce
N/A
Hello there,
This appears to be a deadlock inside DirectX, or at least, the Release is for ID3D12CommandAllocator. Would it be possible to track down the other deadlocked thread?
Best regards,
Chris
[Image Removed]
Steps to Reproduce
N/A
Hello there,
This appears to be a deadlock inside DirectX, or at least, the Release is for ID3D12CommandAllocator. Would it be possible to track down the other deadlocked thread?
Best regards,
Chris