Very generous DaveFace,
We have been meaning to get to work on the Striker-12 shotgun & Bizon SMG for a while now but they have both been rather low priority on our backlog and your generosity will allow us to skip right to coding and animating those weapons
It just so happens that we are just about to start development of an office environment that will be part of one of our Multiplayer levels/maps and these office props youâve provided will save as a bit of time when it comes to modelling placeholders for the environment.
Moreover,
Iâm sorry to hear the axing of Grindstone I went through a similar situation with having to kill off a project and subsidiary company due to similar reasons back in Q1 2014 so I feel your pain. You mentioned youâre now working on a survival horror game which seems to be the new âthingâ now genre wise (no judging we are too) and perhaps we should talk regarding that as our goals might align?
P.S. Youâve inspired me to consider doing the same style of Art Dump based on the CC0 1.0 Universal license while putting the rest up on the UE4 marketplace for our old project which has ceased production but that might be tricky due to being in the middle of a transition between CRYENGINE and UE4 at the time just before the project was folded, so assets were a bit of a mess in our source control, storage, etc.
Here are a couple of images of those assets from that project (not final assets):
Those are some fantastic foliage and structure assets. Would love to see these either here (as DaveFace has done) or on the marketplace. Thanks for sharing
Good to hear you can make use of them! The models should definitely do as placeholders, and since you have the high poly you might be able to adapt them to final assets that fit your style better. Either way, cool that theyâre being used
Survival horror is definitely the in-thing, which is why weâve moved to that kind of project to begin with, with the intention to move back to Grindstone when weâre in a better position (reputationally/financially). In regards to teaming up, I suspect your project is a very different type of survival horror to what weâre designing: ours is more of a multiplayer Penumbra/Amnesia type of game (not the best comparison perhaps, but, different non-the-less)
That would be very cool to release those assets though, Iâm sure theyâd help a bunch of people out. Definitely a lot less genre-specific than the stuff I made for Grindstone!
pack will work nicely in any game Iâll be making and weâre happy to be able to use them, although, I donât like the Coca-Cola texture, but we can take care of that as you said above in these replies. Thank you for releasing these models!!!
Thanks for sharing, your assets really look nice! I canât really use them in my current project but itâs always nice to know where to find stuff Thumbs up!!
Hereâs a quick vehicle I made to test out an idea for a project. 3DSMax corrupted the file at some point, as 3DSMax tends to do, so I donât have the complete source and we decided not to do the project anyway - so basically, is a sorta-complete but rough around the edges asset, like most of the other models.
Based on a concept I found on the web - I donât own the rights to it, so I wouldnât go using it in anything besides testing stuff out.
Iâve included it with a plain paint colour (bright orange) so you could customise it however you want. I was experimenting with dynamic and seamless camouflage patterns inside UE4 by using a paint mask and a secondary UV channel, which seemed to work pretty well. is what you get for the body, anyway: