I am trying to follow a similar example as this excellent answer: Help translating Unity code into Unreal Blueprints for Free Flow Combat System - Programming & Scripting / Blueprint - Epic Developer Community Forums which this helps because it is definitely Free Flow combat, but my goal is to involve it with a character who runs fast like this: https://www.youtube.com/watch?v=k5uhw7eNvUw which has some interesting mechanics I am trying to rebuild like cloning for attacks and possibly fast montages for combos with hit animations that is pretty advanced stuff already. I have reached out to the creator of the video, but no luck so far. Was wondering if someone can help me with this? I could also make this into a C++ class if needed, but would rather achieve most of this in callable Blueprints functions!
Thanks @Mind-Brain for helping me with this!
My main combat points:
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Player should have fast attack animations with counter attacks and they should be able to follow the AI navmesh to strike target paths
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Player should be able to create child during anim montage event in order to strike distant targets for crowd control reasons
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Player should use animations such as punches and kicks for main damage and should be able to knock down enemies with forces when colliding into them
Would love any help on this setup