Awesome! Yeah, you don’t want to use Move Component, components are PIECES of your Actor. You will want to move your entire character.
So you’ll want to right click and break your Out Hit, and grab Hit Actor, and set it as a variable.
Then you’ll make an event (you’ll want to do it using the Project Settings> Input but for this example I’m going to use enter) because we don’t want all of this on tick, ONLY the target grab.
Something like this. You’ll use a timeline for this.
Inside the timeline(2xClick): 2s duration, one key at 0.00 time and value, one key at 2s time and 1.0 value.