What’s Up Guys,
This was one of my first projects in Unreal Engine and I’m giving it away as a way of saying thank you! I’ve got a lot of great free content and helpful posts off everyone here so I thought it was time to give back to the community a little bit.
I’ve been working on this here and there ever since late 2015, haven’t had a lot of time here lately with work and general adulting so some of the updates on this project might be hit or miss, my apologies in advance if I miss any version updates. It’s a blueprint for grass using material parameter collections and material functions which can be easily applied to any other foliage or mesh and has 66 settings in all, including procedural clustering, tip of grass SSS amount, wind direction/speed/gusting, color variation and on and on. I’ll be updating the project fixing any problems anybody might run into, putting things into easier to use functions (The wind mechanic for example), increasing performance with the use of polygonal grass rather than texture cards, also adding descriptions to each parameter in the BP after some time.
It comes with foliage that uses 3D Imposter sprites for the LOD 1 (this helps a LOT with frame rate when using a whole bunch of trees or any high poly mesh) and some simple modular house stuff that I made to go with it. As well as the grass blueprint itself, other spline meshes, home made textures, Parallax Occluded clouds and a alpine style terrain.
I have to give props to a couple of companies in this for using some of their stuff: for some of the terrain and world textures - the kite demo (Epic), for the houses and road - textures.com.
Here’s a video cinematically showcasing the blueprint, and a short tutorial below that too. Below ALL OF THAT is a link with a game ready version of everything (Version 1.4 for Unreal Engine 4.23.1), Enjoy
I swear, One day I will be able to give back to the community. I see so many awesome things being given away, even though I don’t have a direct use for it now, I’m saving it. it’s such an awesome project. Thank you. Really awesome work man.
Thank you all for your feedback and support, I really appreciate it.
Wrekk - Yep I’ll clean up the extra useless folders and reupload it after I fix it needing a substance plugin in order to use it too. For some reason, when I delete the folders and even fix up redirects through the editor, the folders magically and mysteriously keep re-appearing after restart, so I’ll just have to do it manually this time.
pbdarcey - I can whip up a simple video here soon showing what I’m making, it can spawn as many zombies as you like, or even keep on respawning them as you kill them and have them goto a set point avoiding each other and obstacles, chasing and attacking the player when they see him. have many models imported into it too and things like the model, their shirt color (whether they even have a shirt or not), pant color, hair and animations are randomized. Just needs a bit more touching up.
jonimake - I’ll fix that needing substance problem for you guys, didn’t know it was doing that. Nothing in the project is utilizing substance but i guess since i have it installed it’s still a situation…hopefully a simple uninstall of it and resaving of the project will fix this, if not, I’ll figure it out online.
Thanks again for the feedback guys, it helps. Hope you all had a good weekend, talk to ya soon.