So today i noticed a massive fps drop. In editor i get about 120 fps when i hit play in new window, i get around 30 fps in high resolution and about 80 fps small window resolution.
I am not sure where the drop is coming from.
my textures are all power of two, 1024 x 1024 150 ppi.
My meshes are all low poly with high res normal bakes as normal maps.
I have multiple LOD for every mesh. I am using world composition with 3 seperate LOD’s.
Dynamic lighting set up.(which might be the issue but not sure where or how to fix or see if it really the problem)
How do i investigate where the fps drop is coming from?
I only have 3 characters with blueprints in level and max about 4 event ticks.
When my character is at a high point overlooking the whole level (which is only one landscape square resolution 505 x 505 64 quadrants) im getting about 15 fp >+(.thought i was doing everything right for performance, but 15fps is terrible and I havent even really started filling up the level with meshes and actors =O
Any idea where to start? Thanks!