FPS Drop Between Ue4 and Ue5

So is the final conclusion that UE5 performance is currently not what UE4 was even when setting up UE5 to work like UE4 did? And the solution is to wait for patches?

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They’ll never patch anything.
Use a different engine.

now there is a checkbox in project settings for switching off Nanine or
r.Nanite.ProjectEnabled=False

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