FPS Drop Between Ue4 and Ue5

I feel like Im the only one who actually gained FPS importing my game into UE5. Which leads me to believe that UE5 forgave something that Im doing wrong in UE4, and I wish I knew what it was. So why was switching ue5 the biggest mistake I made this year? Because of something so simple as not being to able to see child actors that are located in my character BP. Which is how my weapons are setup…