I integrate a system that can build vertex streams asynchronously.
So I spawn tasks in my
FPrimitiveSceneProxy::PreRenderView override, then in
FPrimitiveSceneProxy::DrawDynamicElements I wait those tasks.
PreRenderView is called but
DrawDynamicElements is not called. This is a a problem to unlock vertex streams among other tings.
Is there a kind-of-
PostRenderView somewhere, or a way to know in
DrawDynamicElements will not be called this frame ?