Forward Rendering -- Can't utilize buffer visualization

I guess I have to do it manually.

But this is one feature which should be added. I was surprised when it didn’t work, and that there wasn’t any documentation about it. Otherwise they have a lost of feature which doesn’t work.

@glitchered Last I heard there was 4 dynamic lights, there are rarely big updates for forward rendering, somewhat forgotten hehe.
Thank you for the temporally solution with post processing, I will se if I give it a go. Right now I just output the normal as BaseColor and then keep some reference objects around with normal output as basecolor as well.

What can I do to poke epic about adding this to the engine?