Elextris
(Elextris)
June 8, 2026, 6:23pm
2
Can you clarify whether any fixes are planned for the NPC Spawner system before or during the submission window?
For creature-focused islands, NPC Spawners are the core system for custom creatures.
And right now, there are several active or still-relevant issues with NPC Spawners and Custom NPC Definitions:
Summary
After the Fortnite 39.00 update , all of my AI-heavy islands that use custom npc_behavior scripts combined with NPC Spawner devices began experiencing extreme server instability by causing delays during the elimination process. These islands were 100% stable for over a month prior to 39.00 with no Verse changes on my side.
The delay that occurs when the NPC is eliminated is what causes this lag in maps from what I seen
Please select what you are reporting on:
Unreal Editor for Fortnite …
Summary
The bug is that if the player moves too far away from the location where the NPC spawners are (behaving like mobs) spawners stop working - they are set in UEFN to spawn new NPCs every few seconds.
Also interesting is that if we set the teleport in a zombie location, use it and return to the same spot - Zombies from the creature spawner (UEFN official device) and NPC Spawner will freeze for 10-20 seconds and will behave as if glitched. (example on video)
I’ve been trying to find the pr…
Summary
npc_awareness_component.DetectTargetEvent fires correctly when an NPC detects a target, but ForgetTargetEvent does not appear to fire when the target leaves sight/detection range. The target also seems to remain inside the awareness component’s detected target list indefinitely, which prevents custom NPC behavior from properly reacting to lost targets.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
Create a custom …