First at all i’m strictly news on Unreal Engine, i come from Unity so i try to understand how this engine work.
I got an problem with my foliage at close distance it’s look good, but at mid and far distance he turn white, i look on internet and see only one related problem, it look similar as mine, but i made the test of the solution and the problem is still here. So i dont know where the problem comes, i try to change the alpha layer, and seem to have an impacte but i can’t change it more otherwise my texture will be totaly broken.
At close distance evertying look ok :
But at far distance it turn white :
This is my alpha on margin on my texture :
And this is my material :