Hello everyone!
I’m trying to convert my painted foliage which is an instanced foliage actor to static meshes so I can see them in my world outliner panel to have easy access to each single foliage after it’s painted using the foliage tool.
I already tried “Convert to static mesh” option, which is on the menu when you right click on the foliage, but that gives me only one single foliage, after it’s converted.
Doesn’t really work that way - static meshes aren’t instanced. If you convert many assets from instanced foliage to static mesh you end up with very low performance.
That said. You could potentially write a Bluetlity script to loop all the instances and place a single static mesh with the same location/rotation/scale.
In rare cases where performance doesn’t matter that’s possible - but if you do so enough you’ll get to the point of crashing the editor too.
@MostHost_LA Thank you! actually I was aware of this and at this point I don’t mind if I get a lower performance since I’m pre-rendering the scene.
I’ll try to do a BP for that and keep you posted.
Do you know anyway to convert all the painted foliage into one single mesh ( like when I have for example 10 different foliage and I want to merge them all into to one static mesh) ?