Hello,
I am trying to render this scene, it´s kinda huge with lots of things.
My problem is that my foliage - grass, doesn´t render properly with Shadows in Final image.
I am using commands in render settings via Render Queue, when i use the commands in viewport the shadows are correct, i understand that the scale of this projects the foliage kinda dissapears in viewport.
I am using these commands:
r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0
foliage.forceLOD 0
I am currently using RTX 3090 with 24G, RHI is DirectX 12 - i already tried to use DirectX11 and Vulcan.
I have also tried to change the TDelay setting in Win. Registry to 120s.
I have also tried to change The Graphics card priority in Win System settings to max. priority.
Does anybody know how can i improve my Render Settings to get better results with the foliage grass and also maintain other things.
Thank you for your answers
Final image:
Viewport:
Settings in Render Queue:
Settings in Render Queue:
Settings in Render Queue:




