Wow, amazing stuff. I’m using the riverbed mesh and texture from the Kite Demo in a game, which makes heavy use of tessellation to implement its height map. Would it be worth converting to parallax occlusion mapping? I want to move to instanced stereo for VR when 4.11 ships, and tessellation isn’t supported for that.
There are several blended textures in the asset though, and in the stream you mentioned that might make things more expensive. Any thoughts or tips on adapting this for that Kite Demo riverbed asset?