Will we get material compilation optimisation (reusing the same instructions in pipeline (mentioned here - Paragon Feature Examples: Foliage & Parallax Occlusion Mapping | Feature Highlight | Unreal Engine - YouTube)) in 4.11?
Will we get material compilation optimisation (reusing the same instructions in pipeline (mentioned here - Paragon Feature Examples: Foliage & Parallax Occlusion Mapping | Feature Highlight | Unreal Engine - YouTube)) in 4.11?