Foliage & Parallax Occlusion Mapping Techniques used in Paragon - Live from Epic HQ

I dont think anybody would have any problem with that, the only issue that I know about is engine compatibility. I think the 4.11 pre release is still the latest build you guys have access to (correct me if I am wrong and there is some way to access later builds?), and I believe the BP was saved with an engine version slightly newer and also branched so I will have to check with one of the engine programmers on the timing of all that.