Foliage & Parallax Occlusion Mapping Techniques used in Paragon - Live from Epic HQ

I found what both problems are.

  1. Looks like a variable was not set properly in the RenderToTexture_LevelBP. Most likely the changes were probably only made in the Kite Demo branch and not properly merged back.

To fix, open the BP and find the ‘Imposter Sprites’ function. Right after where the “Add static mesh” node is, place down the ‘Imposter Mesh Components’ variable and add the components to it:
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  1. looks like that text is not following the BP for some reason even though it is setting the position relative. If you move your BP to 0,0,0 it should fix it. I will just set location world and include action position offset. I am not sure why, but set position relative has been causing me lots of problems like this. edit doh, it was because “Manual Attachment” was checked which removes the relativity :slight_smile: